After studying how they used trim sheets at Bungie to make various vehicles and other assets, I was inspired and decided to deconstruct the method and use it myself to create this Cabal Thrasher from Destiny. I made 4 trim sheets. each in 3 variations, along with masks for material blending. Inside UE4 I set up the shader that allowed for quick variations and had some fun with it.
I want to share some of the trims as well as the ship model so you too could enjoy this workflow and see where you will take it! You can get it on my Gumroad: https://gumroad.com/l/trims_and_aircrafts
Material Blending with Vertex Colors
UE Shader with exposed parameters allows to quickly adjust the look
Variations